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design services

Our extensive experience allows us to offer research and design services and apply our approach and methods to your own areas of innovation. Helping you understand your audience and design for them effectively can avoid expensive mistakes and ensure success.

To find out more about each service and the projects we have applied them to, click on a selection below. 

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Design your nature related products

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nature and children

We are experts in connecting young people to nature and have worked both digital and 3D design to achieve this goal. We can apply our knowledge to any product based on natural education themes from board games to apps. We have worked with a range of clients including Forestry England and University of Brighton

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Exhibits
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EXHIBITION DESIGN

We can create both three dimensional and digital designs for an exhibition space or festival event. These may be new exhibits or adding interactive features or activities to an existing display. Videos, quizzes, animations or just more imagery can increase learning or make the journey more fun.

Research
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UX design

We can take a user experience (UX) approach, which focusses on the context of use and people who use it,  including a range of methods to design digital or physical products from start to finish for example:

  • Personas, to identify typical members of a target audience,

  • Scenarios to understand key situations

  • Card sorting to evaluate information architecture

  • Wireframes to test early ideas.

  • Adobe XD 

Generative

research

Understanding the needs of the audience or player can be vital to business innovation and design success. It is also critical to understand the context and we have developed an ‘experience map’ to ensure a full picture of the situation is developed, described in our blog on methods here. Methods are chosen with you, also referring to the Say, Do, Make (Think) framework.

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Generative design

An effective way to get innovative ideas quickly is an agile creative event.  This can be an 'ideation', which can take up to a day, using inspiring methods, or a design sprint which takes up to a week, creating more feasible concepts. We can run these with groups of Product Design students from the University of Brighton, supplying fresh young minds and a range of ideas.

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Codesign

Co-Design methods

We can apply a range of physical and digital techniques that children love to establish their requirements for a design. Our methods, including Characters and Stories (CAS) allow the child to work in a way that facilitates discussion and understanding between adult and child. We can arrange sessions to understand latent and emotional needs and get some creative ideas. For more information see our working with children page

Interction
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interaction design

We are versed in interaction principles, which can scaffold usability and experience design. This  includes an understanding of how our perception mechanisms work and how a design is interpreted. This can also apply to 3 dimensional subjects or screens. We have worked with a range of clients as consultants and through liaison with the University of Brighton. 

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circular economy

To address a circular economy, products and games need to be designed with end use in mind and an open, design thinking approach to solutions, which may also include service design

We can design for low energy use, reduce materials, perform LCA brainstorming techniques to evaluate the best way forward and create designs ready for diss-assembly, to ensure recycling is possible. 

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